For over a decade the
Discovery Programme has been capturing and modelling 3D data for a range of
archaeological and cultural heritage sites including lidar, terrestrial laser
scanning and close range documentation.
One of the issues in sharing this data with the wider community was the
requirement of expensive IT equipment and software and the challenge in
delivering large complex geometries which do not conform easily to primitive
modelling. Over the past four years the
Discovery Programme has participated in several European projects including
3D-ICONS and ARIADNE which aim to open up access to this and
other research data.
3D model
of Poulnabrone Portal Tomb, Ireland delivered online utilising SketchFab
Internal
view of Knowth passage tomb utilising Unity gaming development tools
The 3D-Icons project
officially ended as an EU funded project in March 2015. However, the Discovery
Programme has since taken the content produced as part of this project and
looked to exploit it with several sectors, including:
Research: How do we ensure that 3D data is utilised for scholarly research by a profession which may be averse to utilising new technologies?
Research: How do we ensure that 3D data is utilised for scholarly research by a profession which may be averse to utilising new technologies?
Tourism: Development of content to improve the tourist
experience at cultural heritage sites, including the Brú na Bóinne world
heritage site where the Discovery programme is currently developing an
immersive experience for the Neolithic passage tomb at Knowth.
Education: Utilising
3D models as a teaching resources in secondary schools both in History but also
across the curriculum
Creative Industries:
Developing links and relationships with organisations that can utilise cultural
heritage datasets using innovative and state of the art methods.
This paper will also
comment on some of the challenges and opportunities that exist when working
with this diverse range of sectors.
No comments:
Post a Comment